So I watched Troll Hunter a while bag and drew a picture of a Troll standing in a queue at the social welfare office. I began to jazz it up and paint it in Photoshop when commisioned work got in the way (which is never a bad thing)leaving it sitting in my Pending Projects folder. So last week I went back and finished it. I'm really happy with how it turned out, and a few of the techniques I got to try out/learn to make it.
I decided today that I was sick of having the only version of my short film online being a low quality vimeo clip which didn't fill the entire screen space due to some dodgy rendering/transcoding. So I went back to the TGA sequence I had rendered and brought it back into After Effects with the mixed down sound. Added in a vignette and fiddled with the colours slightly. Made it massive, rendered it out at full quality and put it on youtube.
Here it is!
You best be full-screening at 1080p!
I've a plan in the works for it which I hope to talk about on here soon. For now I'm happy to take a trip back to last year and wonder what the hell was I thinking.
So I had a bit of downtime between two game related animation projects (of which I hope to have videos here soon) and found myself getting back into Zbrush. I decided to sculpt something simple and iconic while giving it a slight bit of my own potentially NSFW twist, though not going too mad until my competence with Zbrush improves.
I'm afraid I got massively into Pokémon when I was younger, and the obsession appears to have lay dormant within me. That or maybe I just love how this guy used to say his name in the show. KOFFING!!!
Fullscreen & HD!!
The nice thing about working on this was learning about the movie options within Zbrush. There are a heap of additional features in this program that I'm dying to try out. One feature in particular being DYNAMESH which allows you to combine meshes for more complex objects to begin sculpting on.
So I was really able to put it to the test with my next sculpt...Koffing's one and only evolution...WEEZING
Fullscreen & HD, AGAIN!!
These were a lot of fun to make so I can forsee many many more. Probably getting more bizzare as time goes on.
So I was recently contacted to make a trailer for this years Kinopolis Polish Film Festival. A great festival showcasing Polish films and animations along with talks with actors and directors and all sorts. Unfortunately I only managed to make the trailer and not attend as I was preparing a costume for a DJ set at an Anime Convention. Which I'm also hoping to post pictures of up on this blog.
Nevertheless lots of projects on the go at the moment and sworn to secrecy on the lot of them!
So I recently made a Gumball machine using Blender, which was to serve as another piece of hard surface modelling for my portfolio. However I decided to go a bit further and turn it into a character from a show called Regular Show who is a walking talking gumball machine, turning into a piece of character/hard surface modelling.
If you're unaware of this character then check out this video of himself in action.
So inbetween other projects I managed to get a bit of hard surface modelling done using none other then my Akai MPK 49 as reference. It was a nice little project to do, especially since I decided to disregard polycount and just try make it as nice as possible. I hope to do more models like this in the near future.
For years I've attempted to get into Zbrush and put it off because it kept confusing me. Well no more. There's no way around it. The only way I can do the kinda kick-ass modelling I want to do is to get serious with this program. So here's my first 2 sculpts. I really hope to keep this up as it's an awesome and powerful program.
And a 2nd bit of messing. Lot's of Zspheres in this one :)
So I recently decided to get over my irrational fear of using Maya and I love it. It's a deadly program. I also ran out of ideas for things to model so I asked my good friend and Concept Artist Mark Stokes to come up with a character design. He instead returned with big sketch dump pages with heaps of characters on them. So I picked two and made them in 3D.
Be sure to check out his blog too!
So I found this texture that was used on my short film Peripheral on my computer's hard drive, and I figured it was a shame not to have it on my blog. I spent a bit too much time on it and put a bit too much detail into it considering how long it was actually on screen. So I'm posting it here, in all it's glory! My fake Ipad user interface.
So there's an irish blog called collective thinking that do an image a month thing where the members of it are given a theme each month and asked to do an image based on that theme. I decided to join in for the craic, without asking, as I felt I could twist the theme of "The 7 deadly sins" as an excuse to draw two of my favorite characters of all time: Gaius Baltar and #6 from the Reimagined Battlestar Galactica series. Combined I feel they definitely represent, Wrath, Envy, Greed, Pride but most of all Lust.
Imagine you're a scientist and you're going out with what seems to be your dream gal. A smart and sexy woman, with an uncanny knowledge of machinery and programming, who turns out to be a cyborg that is only with you to leave backdoors in humanity's defense network (which you think you're working with her to improve) so the rest of her kin can nuke the lot of us with our own missiles. Leaving just 50.000 of us left. And You thought you've had bad relationships.