Howdy, I'm Kev Ryan and welcome to my portfolio blog. Please use the links above to view my work without any long descriptions. Otherwise, read the blog.
So I recently got myself a lovely new graphics card and decided to test it out by rendering a turnaround animation of my Benson model. Check it out in HD!
YOU'RE FIRED!!!
Also, aside from re-rendering the angles I already had along with a wire pass, my intention was to make a nice "beauty" Render of Benson as well. So I decided to give it a go.
I can see myself doing a few of these kinds of animations and pictures in future.
So I watched Troll Hunter a while bag and drew a picture of a Troll standing in a queue at the social welfare office. I began to jazz it up and paint it in Photoshop when commisioned work got in the way (which is never a bad thing)leaving it sitting in my Pending Projects folder. So last week I went back and finished it. I'm really happy with how it turned out, and a few of the techniques I got to try out/learn to make it.
I decided today that I was sick of having the only version of my short film online being a low quality vimeo clip which didn't fill the entire screen space due to some dodgy rendering/transcoding. So I went back to the TGA sequence I had rendered and brought it back into After Effects with the mixed down sound. Added in a vignette and fiddled with the colours slightly. Made it massive, rendered it out at full quality and put it on youtube.
Here it is!
You best be full-screening at 1080p!
I've a plan in the works for it which I hope to talk about on here soon. For now I'm happy to take a trip back to last year and wonder what the hell was I thinking.
So I had a bit of downtime between two game related animation projects (of which I hope to have videos here soon) and found myself getting back into Zbrush. I decided to sculpt something simple and iconic while giving it a slight bit of my own potentially NSFW twist, though not going too mad until my competence with Zbrush improves.
I'm afraid I got massively into Pokémon when I was younger, and the obsession appears to have lay dormant within me. That or maybe I just love how this guy used to say his name in the show. KOFFING!!!
Fullscreen & HD!!
The nice thing about working on this was learning about the movie options within Zbrush. There are a heap of additional features in this program that I'm dying to try out. One feature in particular being DYNAMESH which allows you to combine meshes for more complex objects to begin sculpting on.
So I was really able to put it to the test with my next sculpt...Koffing's one and only evolution...WEEZING
Fullscreen & HD, AGAIN!!
These were a lot of fun to make so I can forsee many many more. Probably getting more bizzare as time goes on.
So I was recently contacted to make a trailer for this years Kinopolis Polish Film Festival. A great festival showcasing Polish films and animations along with talks with actors and directors and all sorts. Unfortunately I only managed to make the trailer and not attend as I was preparing a costume for a DJ set at an Anime Convention. Which I'm also hoping to post pictures of up on this blog.
Nevertheless lots of projects on the go at the moment and sworn to secrecy on the lot of them!
So I recently made a Gumball machine using Blender, which was to serve as another piece of hard surface modelling for my portfolio. However I decided to go a bit further and turn it into a character from a show called Regular Show who is a walking talking gumball machine, turning into a piece of character/hard surface modelling.
If you're unaware of this character then check out this video of himself in action.
Cheers
Kev Ryan
So I was looking through my Facebook Art Page and realised I had two illustrations I had not uploaded on my blog. Don't know how they managed to slip by unnoticed but sure here they are.
A poster I made for an RTE Storyland series called CUCKOO.
Just a trio of cute yet deadly NINJA!
Had to put a watermark on the latter, it looks as if it would be very stealable.
Thank you
Kev Ryan
So continuing from my last post. I decided to do some more Hard Surface 3D Modelling, opting to make another piece of noise-making gear that I own. The Novation Launchpad.
So inbetween other projects I managed to get a bit of hard surface modelling done using none other then my Akai MPK 49 as reference. It was a nice little project to do, especially since I decided to disregard polycount and just try make it as nice as possible. I hope to do more models like this in the near future.